Department Designation Experience
Development Head Game Development 7-10 years'
  • Audit the existing game structure to identify areas of improvements with respect to improving Game and User Experience
  • Identify dependencies and interdependencies on Weaver and Frontend and document the same for future use
  • Create a current system architecture documentation and propose changes in architecture for optimizing the platform (better features, engagement etc)
  • Conduct benchmarking and research on an ongoing basis for improvements to be made at the Game level to improve the overall user experience
  • Work along with Weaver, Frontend team and Product Team in brainstorming and identifying opportunities and building a Product Roadmap
  • Create a 6-month roadmap for enhancing the Gaming Experience to support the product growth plan
  • Gain feedback continuously from users, customers, and colleagues on improving Users Gaming Experience
  • Produce prototypes of gameplay ideas and features along with generating game scripts and storyboards
  • Evaluate the unit tests and validation procedures to assure quality development by the team
  • “Polish” the game, maintain code, fix bugs and iron out occurring and re-occuring problems
  • Contribute in the Product Requirement and Scoping as an internal Technical Consultant to ensure scoping is done in the right way thus reducing to and fro and aiming for First Time Right development
  • Ensure successful adherence of JIRA and sprint adherence by team members
  • Conduct regular training sessions to educate team members across departments about revisions in System Architecture, System Dependencies, Optimizations done at the Weaver end
  • Identify development areas for team members and provide internal and external training programs to sustain and enhance skills and capabilities
  • Grooming, developing and guiding team members to reduce rework and rejection by providing timely support (technical know-how)
  • Ensure the team follows the Knowledge Management process and adheres to the Documentation, SOPs and Checklist on an ongoing basis
  • Minimum 7-10 years’ experience in full lifecycle game development and SFS (smart fox server)
  • Expertise in Java, Spring and Hibernate
  • Need to have hands on experience Tom CAT, JBoss and knowledge of multi-threading synchronization
  • Knowledge on Gaming Data Management and Structuring
  • High level knowledge of APIs and libraries
  • Up-to-date with the latest gaming trends, techniques, best practices and technologies
  • BS degree in Computer Science or Gaming Technology
  • Has managed teams independently
  • Freedom to voice your opinion and influence product direction
  • Collective Leadership and Ownership
  • IITians and MBA’s from Ivy league schools
  • Refreshments, Snacks, Quizzing, … and fun unlimited